Added SpriteMapModifications for use in Form1
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using QURO;
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using Microsoft.Xna.Framework;
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namespace SpriteMapEditor.SpriteMapModifications
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{
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class ModifyBounds : ISpriteMapModification
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{
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private readonly List<SpriteMapRegion> sprites;
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private readonly int newXPosition;
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private readonly int newYPosition;
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private readonly int newWidth;
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private readonly int newHeight;
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private readonly List<Rectangle> oldBounds;
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public ModifyBounds(List<SpriteMapRegion> spritesToModify, int x = -1, int y = -1, int width = -1, int height = -1)
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{
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sprites = spritesToModify;
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newXPosition = x;
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newYPosition = y;
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newWidth = width;
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newHeight = height;
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oldBounds = new List<Rectangle>();
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for(int index = 0; index < sprites.Count; index++)
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{
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oldBounds.Add(sprites[index].Bounds);
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}
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}
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public void Do()
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{
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for (int index = 0; index < sprites.Count; index++)
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{
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Rectangle newBounds = sprites[index].Bounds;
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if (newXPosition > -1)
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newBounds.X = newXPosition;
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if (newYPosition > -1)
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newBounds.Y = newYPosition;
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if (newWidth > -1)
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newBounds.Width = newWidth;
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if (newHeight > -1)
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newBounds.Height = newHeight;
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sprites[index].Bounds = newBounds;
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}
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}
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public void Undo()
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{
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for (int index = 0; index < sprites.Count; index++)
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{
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sprites[index].Bounds = oldBounds[index];
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}
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}
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}
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}
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