Added SpriteMapModifications for use in Form1
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@@ -13,6 +13,7 @@ using Microsoft.Xna;
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using System.IO;
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using QURO;
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using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;
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using SpriteMapEditor.SpriteMapModifications;
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namespace SpriteMapEditor
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@@ -23,7 +24,6 @@ namespace SpriteMapEditor
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private List<SpriteMapRegion> selectedSprites;
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private bool highlight = false;
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//private SpriteMapRegion currentSprite { get { return sprites[spriteList.SelectedIndices[0]]; } }
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private int zoomLevel = 3;
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private bool loadingSprite = false;
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