Added Origin Editing and Bitmap mask-based highlighting to SpriteMapEditor
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@@ -51,6 +51,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DirectBitmap.cs" />
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<Compile Include="Form1.cs">
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<SubType>Form</SubType>
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</Compile>
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@@ -88,17 +89,20 @@
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\transparentUI.png" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="transparentUI.png" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\QURO\QURO.csproj">
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<Project>{4581e0c8-b14a-454d-9a7b-52d37535e7e9}</Project>
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<Name>QURO</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\originPointer_black.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\originPointer_white.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\transparentUI.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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