Added Origin Editing and Bitmap mask-based highlighting to SpriteMapEditor

This commit is contained in:
quinnvoker
2018-11-28 20:47:14 -08:00
parent 297e19f2a7
commit 8edc345953
10 changed files with 409 additions and 178 deletions
+10 -6
View File
@@ -51,6 +51,7 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="DirectBitmap.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
@@ -88,17 +89,20 @@
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\transparentUI.png" />
</ItemGroup>
<ItemGroup>
<Content Include="transparentUI.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\QURO\QURO.csproj">
<Project>{4581e0c8-b14a-454d-9a7b-52d37535e7e9}</Project>
<Name>QURO</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\originPointer_black.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\originPointer_white.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\transparentUI.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>