Added Origin Editing and Bitmap mask-based highlighting to SpriteMapEditor
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+20
@@ -60,6 +60,26 @@ namespace SpriteMapEditor.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap originPointer_black {
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get {
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object obj = ResourceManager.GetObject("originPointer_black", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap originPointer_white {
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get {
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object obj = ResourceManager.GetObject("originPointer_white", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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