Added Origin Editing and Bitmap mask-based highlighting to SpriteMapEditor

This commit is contained in:
quinnvoker
2018-11-28 20:47:14 -08:00
parent 297e19f2a7
commit 8edc345953
10 changed files with 409 additions and 178 deletions
+20
View File
@@ -60,6 +60,26 @@ namespace SpriteMapEditor.Properties {
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap originPointer_black {
get {
object obj = ResourceManager.GetObject("originPointer_black", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap originPointer_white {
get {
object obj = ResourceManager.GetObject("originPointer_white", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>