diff --git a/README.md b/README.md new file mode 100644 index 0000000..fc5047a --- /dev/null +++ b/README.md @@ -0,0 +1,17 @@ +# QUROGames Animation Tools + +Tools for creating sprite animations from single-image spritesheets, for use with the MonoGame framework. + +## Screenshots + +### Animation Studio +![animation studio demo](https://github.com/quinnvoker/quro-animation-tools/blob/master/docs/images/animationstudio.png) + +### Sprite Map Editor +![animation studio demo](https://github.com/quinnvoker/quro-animation-tools/blob/master/docs/images/spritemap.png) + +## About + +Written between November 2018 and January 2019 as my first foray into desktop application development using Forms. Until developing these tools, I had been hard-coding my sprite information and animation data in my projects and found the process to be very obtuse. I wished to make it more accessible for content creators to create sprite animations for use in MonoGame, so I created these tools to ease the process. + +While I didn't end up using these tools much (I switched to Godot for game development soon after their completion), I learnt a lot about UI development and the data structures required to build simple 2D animations with multiple components. \ No newline at end of file diff --git a/docs/images/animationstudio.png b/docs/images/animationstudio.png new file mode 100644 index 0000000..c82d6f7 Binary files /dev/null and b/docs/images/animationstudio.png differ diff --git a/docs/images/spritemap.png b/docs/images/spritemap.png new file mode 100644 index 0000000..ce7c504 Binary files /dev/null and b/docs/images/spritemap.png differ