SpriteMapEditor Rework
-Renamed Sprite to SpriteMapRegion -Updated Frame code in QURO.AnimationLibrary to use SpriteMapRegions instead of Rectangles -Replaced Drag and drop sprite rearrangement behaviour in Editor with simpler, less buggy up/down button system -Changed Editor's save/load format to be a MonoGame compatible Dictionary<string, SpriteMapRegion> rather than a List
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@@ -31,6 +31,13 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.8.0.76, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework.Content.Pipeline">
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<HintPath>C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MonoGame.Framework.Content.Pipeline.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@@ -55,7 +62,6 @@
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Sprite.cs" />
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<EmbeddedResource Include="Form1.resx">
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<DependentUpon>Form1.cs</DependentUpon>
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</EmbeddedResource>
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@@ -88,5 +94,11 @@
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<ItemGroup>
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<Content Include="transparentUI.png" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\QURO\QURO.csproj">
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<Project>{4581e0c8-b14a-454d-9a7b-52d37535e7e9}</Project>
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<Name>QURO</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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