SpriteMapEditor Rework
-Renamed Sprite to SpriteMapRegion -Updated Frame code in QURO.AnimationLibrary to use SpriteMapRegions instead of Rectangles -Replaced Drag and drop sprite rearrangement behaviour in Editor with simpler, less buggy up/down button system -Changed Editor's save/load format to be a MonoGame compatible Dictionary<string, SpriteMapRegion> rather than a List
This commit is contained in:
+95
-41
@@ -7,18 +7,22 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Xml;
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using System.Xml.Serialization;
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using Microsoft.Xna;
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using System.IO;
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using QURO;
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using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;
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namespace SpriteMapEditor
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{
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public partial class Form1 : Form
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{
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private BindingList<Sprite> sprites;
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private BindingList<SpriteMapRegion> sprites;
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private bool highlight = false;
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private Sprite currentSprite;
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private SpriteMapRegion currentSprite;
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private int zoomLevel = 3;
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private bool loadingSprite = false;
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@@ -47,7 +51,7 @@ namespace SpriteMapEditor
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spriteSheetViewer.Width = 1;
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spriteSheetViewer.Height = 1;
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sprites = new BindingList<Sprite> { new Sprite() };
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sprites = new BindingList<SpriteMapRegion> { new SpriteMapRegion() };
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currentSprite = sprites[0];
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@@ -76,6 +80,14 @@ namespace SpriteMapEditor
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if (highlight)
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SurroundWithTranslucentRects(GetDrawingRect(currentSprite.Bounds, false), Color.Gray, e.Graphics);
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DrawHighContrastOutline(GetDrawingRect(currentSprite.Bounds), e.Graphics);
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/*
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* Origin display code, uncomment when ready to implement
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*
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using (Brush magentaBrush = new SolidBrush(Color.Magenta))
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{
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e.Graphics.FillRectangle(magentaBrush, GetOriginDrawingRect(currentSprite));
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}
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*/
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}
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base.OnPaint(e);
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@@ -89,17 +101,24 @@ namespace SpriteMapEditor
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spriteYPosBox.Value = currentSprite.Bounds.Y;
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spriteWidthBox.Value = currentSprite.Bounds.Width;
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spriteHeightBox.Value = currentSprite.Bounds.Height;
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originXPosBox.Value = (int)currentSprite.Origin.X;
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originYPosBox.Value = (int)currentSprite.Origin.Y;
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loadingSprite = false;
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}
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private void UpdateSpriteBounds()
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{
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currentSprite.Bounds = new Rectangle((int)spriteXPosBox.Value, (int)spriteYPosBox.Value, (int)spriteWidthBox.Value, (int)spriteHeightBox.Value);
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currentSprite.Bounds = new Microsoft.Xna.Framework.Rectangle((int)spriteXPosBox.Value, (int)spriteYPosBox.Value, (int)spriteWidthBox.Value, (int)spriteHeightBox.Value);
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}
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private Rectangle GetDrawingRect(Rectangle baseRect, bool outline = true)
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private void UpdateSpriteOrigin()
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{
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var drawingRect = baseRect;
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currentSprite.Origin = new Microsoft.Xna.Framework.Vector2((int)originXPosBox.Value, (int)originYPosBox.Value);
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}
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private Rectangle GetDrawingRect(Microsoft.Xna.Framework.Rectangle baseRect, bool outline = true)
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{
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var drawingRect = new Rectangle(baseRect.X, baseRect.Y, baseRect.Width, baseRect.Height);
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drawingRect.X = drawingRect.X * zoomLevel - (zoomLevel - 1);
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drawingRect.Y = drawingRect.Y * zoomLevel - (zoomLevel - 1);
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drawingRect.X += drawingRectangleOffset;
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@@ -118,6 +137,18 @@ namespace SpriteMapEditor
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return drawingRect;
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}
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private Rectangle GetOriginDrawingRect(SpriteMapRegion sprite)
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{
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var drawingRect = new Rectangle(sprite.Bounds.X, sprite.Bounds.Y, 2, 2);
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drawingRect.X = drawingRect.X * zoomLevel - (zoomLevel - 1);
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drawingRect.Y = drawingRect.Y * zoomLevel - (zoomLevel - 1);
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drawingRect.X += drawingRectangleOffset;
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drawingRect.Y += drawingRectangleOffset;
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drawingRect.X += (int)sprite.Origin.X * zoomLevel;
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drawingRect.Y += (int)sprite.Origin.Y * zoomLevel;
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return drawingRect;
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}
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private void SurroundWithTranslucentRects(Rectangle rect, Color color, Graphics graphics)
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{
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Rectangle topBorder = new Rectangle(0, 0, spriteSheetViewer.Width, rect.Y);
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@@ -230,7 +261,7 @@ namespace SpriteMapEditor
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private void addSpriteButton_Click(object sender, EventArgs e)
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{
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sprites.Add(new Sprite(currentSprite.Name, currentSprite.Bounds));
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sprites.Add(new SpriteMapRegion(currentSprite.Name, currentSprite.Bounds));
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}
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private void removeSpriteButton_Click(object sender, EventArgs e)
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@@ -253,13 +284,24 @@ namespace SpriteMapEditor
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{
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if (saveMapDialogue.ShowDialog() == System.Windows.Forms.DialogResult.OK)
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{
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XmlSerializer mapSerializer = new XmlSerializer(typeof(List<Sprite>));
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TextWriter mapWriter = new StreamWriter(saveMapDialogue.FileName);
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var exportDict = new Dictionary<string, SpriteMapRegion>();
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foreach(SpriteMapRegion sprite in sprites)
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{
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if (exportDict.ContainsKey(sprite.Name))
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{
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string errorMessage = "Duplicate names found! Please ensure all sprites have unique names.";
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string caption = "Save Aborted";
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MessageBoxButtons saveError = MessageBoxButtons.OK;
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var exportList = sprites.ToList();
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mapSerializer.Serialize(mapWriter, exportList);
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mapWriter.Close();
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MessageBox.Show(errorMessage, caption, saveError);
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}
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else
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exportDict.Add(sprite.Name, sprite);
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}
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using (XmlWriter writer = XmlWriter.Create(saveMapDialogue.FileName))
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{
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IntermediateSerializer.Serialize(writer, exportDict, null);
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}
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}
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}
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@@ -267,11 +309,17 @@ namespace SpriteMapEditor
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{
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if(loadMapDialogue.ShowDialog() == System.Windows.Forms.DialogResult.OK)
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{
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XmlSerializer mapSerializer = new XmlSerializer(typeof(List<Sprite>));
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TextReader mapReader = new StreamReader(loadMapDialogue.FileName);
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Dictionary<string, SpriteMapRegion> loadedSpriteMap;
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using (XmlReader xmlRead = XmlReader.Create(loadMapDialogue.FileName))
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{
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loadedSpriteMap = IntermediateSerializer.Deserialize<Dictionary<string, SpriteMapRegion>>(xmlRead, null);
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}
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sprites = new BindingList<Sprite>((List<Sprite>)mapSerializer.Deserialize(mapReader));
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mapReader.Close();
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sprites = new BindingList<SpriteMapRegion>();
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foreach(KeyValuePair<string, SpriteMapRegion> sprite in loadedSpriteMap)
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{
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sprites.Add(sprite.Value);
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}
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spriteList.DataSource = sprites;
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}
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@@ -337,36 +385,42 @@ namespace SpriteMapEditor
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movingWithMouse = false;
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}
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private void spriteList_MouseDown(object sender, MouseEventArgs e)
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private void originXPosBox_ValueChanged(object sender, EventArgs e)
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{
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if (rearrangingSprites)
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if (loadingSprite)
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return;
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UpdateSpriteOrigin();
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spriteSheetViewer.Refresh();
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}
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private void originYPosBox_ValueChanged(object sender, EventArgs e)
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{
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if (loadingSprite)
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return;
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UpdateSpriteOrigin();
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spriteSheetViewer.Refresh();
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}
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private void moveDownButton_Click(object sender, EventArgs e)
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{
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if(spriteList.SelectedIndex < sprites.Count - 1)
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{
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if (spriteList.SelectedItem == null)
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return;
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spriteList.DoDragDrop(spriteList.SelectedItem, DragDropEffects.Move);
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var spriteBelow = sprites[spriteList.SelectedIndex + 1];
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sprites[spriteList.SelectedIndex + 1] = currentSprite;
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sprites[spriteList.SelectedIndex] = spriteBelow;
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spriteList.SelectedIndex++;
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}
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}
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private void spriteList_DragOver(object sender, DragEventArgs e)
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private void moveUpButton_Click(object sender, EventArgs e)
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{
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e.Effect = DragDropEffects.Move;
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}
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private void spriteList_DragDrop(object sender, DragEventArgs e)
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{
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Point point = spriteList.PointToClient(new Point(e.X, e.Y));
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int index = spriteList.IndexFromPoint(point);
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if (index < 0)
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index = spriteList.Items.Count - 1;
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Sprite data = (Sprite)spriteList.SelectedItem;
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sprites.Remove(data);
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sprites.Insert(index, data);
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}
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private void rearrangeCheckBox_CheckedChanged(object sender, EventArgs e)
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{
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rearrangingSprites = rearrangeCheckBox.Checked;
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spriteList.AllowDrop = rearrangeCheckBox.Checked;
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if(spriteList.SelectedIndex > 0)
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{
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var spriteAbove = sprites[spriteList.SelectedIndex - 1];
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sprites[spriteList.SelectedIndex - 1] = currentSprite;
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sprites[spriteList.SelectedIndex] = spriteAbove;
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spriteList.SelectedIndex--;
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}
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}
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}
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}
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