SpriteMapEditor Rework

-Renamed Sprite to SpriteMapRegion
-Updated Frame code in QURO.AnimationLibrary to use SpriteMapRegions instead of Rectangles
-Replaced Drag and drop sprite rearrangement behaviour in Editor with simpler, less buggy up/down button system
-Changed Editor's save/load format to be a MonoGame compatible Dictionary<string, SpriteMapRegion> rather than a List
This commit is contained in:
quinnvoker
2018-11-23 23:30:24 -08:00
parent acda9d30fc
commit 82ad36e485
10 changed files with 299 additions and 165 deletions
+16 -6
View File
@@ -12,12 +12,14 @@ using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using QURO.AnimationLibrary;
using QURO;
namespace AnimationEditor
{
public partial class Form1 : Form
{
public BindingList<Sprite> Sprites { get; set; }
private SpriteMapRegion draggedSprite;
public BindingList<SpriteMapRegion> Sprites { get; set; }
public Form1()
{
@@ -39,18 +41,26 @@ namespace AnimationEditor
if (loadSpriteMapDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
XmlSerializer mapSerializer = new XmlSerializer(typeof(List<Sprite>));
XmlSerializer mapSerializer = new XmlSerializer(typeof(List<SpriteMapRegion>));
TextReader mapReader = new StreamReader(loadSpriteMapDialog.FileName);
Sprites = new BindingList<Sprite>((List<Sprite>)mapSerializer.Deserialize(mapReader));
spritesListBox.DataSource = Sprites;
spritesListBox.DisplayMember = "Name";
spritesListBox.ValueMember = "Bounds";
Sprites = new BindingList<SpriteMapRegion>((List<SpriteMapRegion>)mapSerializer.Deserialize(mapReader));
spriteListBox.DataSource = Sprites;
spriteListBox.DisplayMember = "Name";
spriteListBox.ValueMember = "Bounds";
Rectangle[] frames = new Rectangle[] { Sprites[0].Bounds, Sprites[1].Bounds, Sprites[2].Bounds };
animationPreview.CurrentAnimation = new Animation("Test", frames, 1f / 60f, true);
animationPreview.PreviewSprite = new AnimatedSprite(animationPreview.SpriteSheet, animationPreview.CurrentAnimation);
mapReader.Close();
}
}
private void spriteListBox_MouseDown(object sender, MouseEventArgs e)
{
if (spriteListBox.SelectedItem == null)
return;
spriteListBox.DoDragDrop(spriteListBox.SelectedItem, DragDropEffects.Copy);
draggedSprite = (SpriteMapRegion)spriteListBox.SelectedItem;
}
}
}