SpriteMapEditor Rework

-Renamed Sprite to SpriteMapRegion
-Updated Frame code in QURO.AnimationLibrary to use SpriteMapRegions instead of Rectangles
-Replaced Drag and drop sprite rearrangement behaviour in Editor with simpler, less buggy up/down button system
-Changed Editor's save/load format to be a MonoGame compatible Dictionary<string, SpriteMapRegion> rather than a List
This commit is contained in:
quinnvoker
2018-11-23 23:30:24 -08:00
parent acda9d30fc
commit 82ad36e485
10 changed files with 299 additions and 165 deletions
+4 -1
View File
@@ -71,7 +71,6 @@
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Sprite.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
@@ -103,6 +102,10 @@
<Project>{69dadc27-fbeb-4625-9212-6eb5bed5102a}</Project>
<Name>QURO.AnimationLibrary</Name>
</ProjectReference>
<ProjectReference Include="..\QURO\QURO.csproj">
<Project>{4581e0c8-b14a-454d-9a7b-52d37535e7e9}</Project>
<Name>QURO</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>