Added mod: AddSprite; Changed: Stability increased for AddFrame and RemoveFrame
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.ComponentModel;
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using QURO;
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using QURO.Animation;
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using System.Windows.Forms;
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using Microsoft.Xna.Framework;
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namespace AnimationEditor.Modifications
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{
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class AddSprite : IModification
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{
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private SelectionState preChangeSelection;
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private SelectionState postChangeSelection;
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private BindingList<Sprite> sprites;
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private Frame currentFrame;
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private ListBox spriteBox;
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private Sprite spriteToAdd;
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public AddSprite(BindingList<Sprite> spriteList, ListBox sprBox, Frame currFrame, Sprite sprite = null)
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{
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sprites = spriteList;
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spriteBox = sprBox;
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currentFrame = currFrame;
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if (sprite != null)
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spriteToAdd = sprite;
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else spriteToAdd = new Sprite();
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}
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public void Do()
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{
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if (sprites.Count == 1 && sprites[0].Bounds == Rectangle.Empty)
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sprites.Clear();
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sprites.Add(spriteToAdd);
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currentFrame.Sprites = sprites.ToList();
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ModHelper.SetSingleSelection(spriteBox, sprites.Count - 1);
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}
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public void Undo()
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{
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sprites.RemoveAt(sprites.Count - 1);
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if (sprites.Count == 0)
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sprites.Add(new Sprite());
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currentFrame.Sprites = sprites.ToList();
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}
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public SelectionState GetPreChangeSelection()
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{
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return preChangeSelection;
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}
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public void SetPreChangeSelection(SelectionState currentSelection)
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{
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preChangeSelection = currentSelection;
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}
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public SelectionState GetPostChangeSelection()
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{
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return postChangeSelection;
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}
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public void SetPostChangeSelection(SelectionState currentSelection)
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{
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postChangeSelection = currentSelection;
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}
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public override string ToString()
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{
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return "Add Sprite";
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}
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}
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}
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