Added mod: AddSprite; Changed: Stability increased for AddFrame and RemoveFrame
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@@ -608,8 +608,8 @@ namespace AnimationEditor
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private void ReadSpriteOffset()
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{
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reading = true;
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spriteXPosBox.Value = (int)currentFrame.Sprites[frameSpriteListBox.SelectedIndex].Offset.X;
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spriteYPosBox.Value = (int)currentFrame.Sprites[frameSpriteListBox.SelectedIndex].Offset.Y;
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spriteXPosBox.Value = (int)frameSprites[frameSpriteListBox.SelectedIndex].Offset.X;
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spriteYPosBox.Value = (int)frameSprites[frameSpriteListBox.SelectedIndex].Offset.Y;
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reading = false;
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}
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@@ -638,10 +638,10 @@ namespace AnimationEditor
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private void addSpriteToFrameSpritesButton_Click(object sender, EventArgs e)
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{
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var spriteToAdd = spriteSet[spriteListBox.SelectedIndex].Clone();
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if (currentFrame.Sprites == null)
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currentFrame.Sprites = new List<Sprite>();
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currentFrame.Sprites.Add(spriteToAdd);
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frameSprites.ResetBindings();
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var mod = new AddSprite(frameSprites, frameSpriteListBox, currentFrame, spriteToAdd);
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ModHelper.DoModificationWithSelectionTracking(mod, animationBox, frameListBox, frameSpriteListBox);
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undoHistory.Add(mod);
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}
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private void addEmptyFrameButton_Click(object sender, EventArgs e)
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