Added mods: ChangeFrameDelay, MoveSprite(NC), RenameAnimation, RenameFrame, ReorderSprite, ReplaceFrame, SetSpritePosition(NC); Changed: Removed opening conditionals from several mods
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.ComponentModel;
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using QURO;
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using QURO.Animation;
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using System.Windows.Forms;
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using Microsoft.Xna.Framework;
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namespace AnimationEditor.Modifications
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{
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class RenameFrame : IModification
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{
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private SelectionState preChangeSelection;
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private SelectionState postChangeSelection;
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private BindingList<Frame> frames;
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private ListBox listBox;
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private List<int> indices;
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private Dictionary<int, string> originalNames;
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private string newName;
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public RenameFrame(BindingList<Frame> frameList, ListBox frameListBox, string name)
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{
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frames = frameList;
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listBox = frameListBox;
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indices = new List<int>();
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originalNames = new Dictionary<int, string>();
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foreach(int i in frameListBox.SelectedIndices)
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{
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indices.Add(i);
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originalNames.Add(i, frames[i].Name);
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}
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newName = name;
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}
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public void Do()
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{
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foreach (int index in indices)
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{
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frames[index].Name = newName;
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}
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frames.ResetBindings();
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listBox.SelectedIndices.Clear();
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foreach (int index in indices)
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{
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listBox.SelectedIndices.Add(index);
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}
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}
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public void Undo()
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{
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foreach (int index in indices)
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{
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frames[index].Name = originalNames[index];
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}
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frames.ResetBindings();
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}
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public SelectionState GetPreChangeSelection()
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{
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return preChangeSelection;
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}
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public void SetPreChangeSelection(SelectionState currentSelection)
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{
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preChangeSelection = currentSelection;
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}
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public SelectionState GetPostChangeSelection()
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{
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return postChangeSelection;
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}
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public void SetPostChangeSelection(SelectionState currentSelection)
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{
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postChangeSelection = currentSelection;
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}
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public override string ToString()
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{
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if (indices.Count == 1)
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return "Rename Frame";
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else
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return "Rename Frames";
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}
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}
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}
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