Added mods: ChangeFrameDelay, MoveSprite(NC), RenameAnimation, RenameFrame, ReorderSprite, ReplaceFrame, SetSpritePosition(NC); Changed: Removed opening conditionals from several mods

This commit is contained in:
quinnvoker
2018-12-29 17:31:39 -08:00
parent e2702bb932
commit 73bbbf9dda
16 changed files with 734 additions and 173 deletions
@@ -0,0 +1,81 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using QURO;
using QURO.Animation;
using System.Windows.Forms;
using Microsoft.Xna.Framework;
namespace AnimationEditor.Modifications
{
class MoveSprite : IModification
{
private SelectionState preChangeSelection;
private SelectionState postChangeSelection;
private BindingList<Sprite> sprites;
private ListBox listBox;
private List<int> indices;
private Dictionary<int, Vector2> originalPositions;
private Vector2 dist;
public MoveSprite(BindingList<Sprite> spriteList, ListBox spriteListBox, Vector2 distance)
{
sprites = spriteList;
listBox = spriteListBox;
indices = new List<int>();
originalPositions = new Dictionary<int, Vector2>();
foreach (int i in spriteListBox.SelectedIndices)
{
indices.Add(i);
originalPositions.Add(i, sprites[i].Offset);
}
dist = distance;
}
public void Do()
{
foreach (int index in indices)
{
sprites[index].Offset += dist;
}
}
public void Undo()
{
foreach (int index in indices)
{
sprites[index].Offset = originalPositions[index];
}
}
public SelectionState GetPreChangeSelection()
{
return preChangeSelection;
}
public void SetPreChangeSelection(SelectionState currentSelection)
{
preChangeSelection = currentSelection;
}
public SelectionState GetPostChangeSelection()
{
return postChangeSelection;
}
public void SetPostChangeSelection(SelectionState currentSelection)
{
postChangeSelection = currentSelection;
}
public override string ToString()
{
if (indices.Count == 1)
return "Move Sprite";
else
return "Move Sprites";
}
}
}