Animation System Implemented

System is prepared to read its animations from an AnimationSet object now.
This commit is contained in:
quinnvoker
2018-11-17 12:32:14 -08:00
parent fee1757862
commit 65ed454707
6 changed files with 20 additions and 39 deletions
+7 -8
View File
@@ -1,12 +1,11 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended.TextureAtlases;
namespace QURO.AnimationLibrary namespace QURO.AnimationLibrary
{ {
public class AnimatedSprite public class AnimatedSprite
{ {
public TextureAtlas CurrentTextureAtlas { get; set; } public Texture2D SpriteSheet { get; set; }
private Animation currentAnimation; private Animation currentAnimation;
public Animation CurrentAnimation public Animation CurrentAnimation
{ {
@@ -18,15 +17,15 @@ namespace QURO.AnimationLibrary
} }
} }
public int CurrentFrameIndex { get; set; } public int CurrentFrameIndex { get; set; }
public TextureRegion2D CurrentFrame => CurrentAnimation.Frames[CurrentFrameIndex]; public Rectangle CurrentFrame => CurrentAnimation.Frames[CurrentFrameIndex];
private float timer; private float timer;
public AnimatedSprite() { } public AnimatedSprite() { }
public AnimatedSprite(TextureAtlas textureAtlas, Animation startingAnimation) public AnimatedSprite(Texture2D spriteSheet, Animation startingAnimation)
{ {
CurrentTextureAtlas = textureAtlas; SpriteSheet = spriteSheet;
CurrentAnimation = startingAnimation; CurrentAnimation = startingAnimation;
timer = CurrentAnimation.Delay; timer = CurrentAnimation.Delay;
} }
@@ -65,15 +64,15 @@ namespace QURO.AnimationLibrary
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color tint) public void Draw(SpriteBatch spriteBatch, Vector2 position, Color tint)
{ {
spriteBatch.Draw(CurrentTextureAtlas.Texture, position, CurrentFrame.Bounds, tint); spriteBatch.Draw(SpriteSheet, position, CurrentFrame, tint);
} }
public void Draw(SpriteBatch spriteBatch, Vector2 position, Vector2 spriteOffset, Color tint) public void Draw(SpriteBatch spriteBatch, Vector2 position, Vector2 spriteOffset, Color tint)
{ {
Rectangle sourceRect = CurrentFrame.Bounds; Rectangle sourceRect = CurrentFrame;
sourceRect.Offset(spriteOffset); sourceRect.Offset(spriteOffset);
spriteBatch.Draw(CurrentTextureAtlas.Texture, position, sourceRect, tint); spriteBatch.Draw(SpriteSheet, position, sourceRect, tint);
} }
} }
} }
+2 -16
View File
@@ -1,4 +1,4 @@
using MonoGame.Extended.TextureAtlases; using Microsoft.Xna.Framework;
namespace QURO.AnimationLibrary namespace QURO.AnimationLibrary
{ {
@@ -8,24 +8,10 @@ namespace QURO.AnimationLibrary
public bool IsLooping { get; set; } public bool IsLooping { get; set; }
public float Delay { get; set; } public float Delay { get; set; }
public TextureRegion2D[] Frames { get; set; } public Rectangle[] Frames { get; set; }
public bool IsStillImage => Frames.Length <= 1; public bool IsStillImage => Frames.Length <= 1;
public Animation() { } public Animation() { }
public Animation(string name, TextureAtlas textureAtlas, string[] frameNames, float delaySetting = 0.2f, bool willLoop = false)
{
Name = name;
Frames = new TextureRegion2D[frameNames.Length];
for (int index = 0; index < frameNames.Length; index++)
{
Frames[index] = textureAtlas.GetRegion(frameNames[index]);
}
IsLooping = willLoop;
Delay = delaySetting;
}
} }
} }
+9
View File
@@ -0,0 +1,9 @@
using System.Collections.Generic;
namespace QURO.AnimationLibrary
{
public class AnimationSet
{
public Dictionary<string, Animation> Anims;
}
}
@@ -31,16 +31,10 @@
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="MonoGame.Extended, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Extended.1.1.0\lib\portable-net45+win8+wpa81\MonoGame.Extended.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.8.0.76, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="MonoGame.Framework, Version=3.8.0.76, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath> <HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
</Reference> </Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
@@ -53,10 +47,8 @@
<ItemGroup> <ItemGroup>
<Compile Include="AnimatedSprite.cs" /> <Compile Include="AnimatedSprite.cs" />
<Compile Include="Animation.cs" /> <Compile Include="Animation.cs" />
<Compile Include="AnimationSet.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>
-5
View File
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MonoGame.Extended" version="1.1.0" targetFramework="net461" />
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net461" />
</packages>
+1 -1
View File
@@ -5,7 +5,7 @@ VisualStudioVersion = 15.0.27703.2047
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PuzzSwap", "PuzzSwap\PuzzSwap.csproj", "{CD753795-0CB4-4F05-A0E7-2D2EFC968D82}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PuzzSwap", "PuzzSwap\PuzzSwap.csproj", "{CD753795-0CB4-4F05-A0E7-2D2EFC968D82}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnimationLibrary", "AnimationLibrary\AnimationLibrary.csproj", "{69DADC27-FBEB-4625-9212-6EB5BED5102A}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QURO.AnimationLibrary", "AnimationLibrary\QURO.AnimationLibrary.csproj", "{69DADC27-FBEB-4625-9212-6EB5BED5102A}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution