Added: New glyphs for all buttons! Thanks Rowan!
This commit is contained in:
@@ -17,6 +17,19 @@ using System.Xml;
|
||||
using AnimationEditor.Modifications;
|
||||
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;
|
||||
|
||||
/*
|
||||
* Editor for creating animations for use with the QURO.Animation library
|
||||
* Coded in C# as a first Windows application project for me, from mid-November 2018 to January 1st, 2019
|
||||
* Was created alongside the SpriteMapEditor app, this one being much more advanced in design
|
||||
* Had a lot of fun with this one. Probably had the hardest time with the grid drawing in AnimationPreview!
|
||||
* It was a great experience, but I'm excited to see what comes next. Especially trying WPF.
|
||||
* After making a couple of games using this I hope to return to QURO.Animation and give it a few enhancements!
|
||||
* Maybe something like adding sprite scaling and rotation,
|
||||
* and restructuring animations to use moving objects translated between frames, to save resources and make tweening a possibility
|
||||
* And then of course rewriting this editor but in WPF...haha! See you then!
|
||||
* -Quinn
|
||||
* PS. Sorry for not properly documenting half of what I did when I made this. Hope it's not too hard to unravel later.
|
||||
*/
|
||||
namespace AnimationEditor
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
@@ -360,6 +373,7 @@ namespace AnimationEditor
|
||||
animationPreview.Playing = false;
|
||||
frameTrackBar.Enabled = true;
|
||||
frameListBox_SetSingleSelection(frameTrackBar.Value);
|
||||
playAnimationButton.Image = Properties.Resources.play;
|
||||
}
|
||||
|
||||
private void animationLoopCheckBox_CheckedChanged(object sender, EventArgs e)
|
||||
@@ -376,11 +390,13 @@ namespace AnimationEditor
|
||||
{
|
||||
frameTrackBar.Enabled = true;
|
||||
frameListBox_SetSingleSelection(frameTrackBar.Value);
|
||||
playAnimationButton.Image = Properties.Resources.play;
|
||||
}
|
||||
else
|
||||
{
|
||||
animationPreview.PreviewSprite.CurrentAnimation = currentAnimation;
|
||||
frameTrackBar.Enabled = false;
|
||||
playAnimationButton.Image = Properties.Resources.pause;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user