Added: New glyphs for all buttons! Thanks Rowan!

This commit is contained in:
quinnvoker
2019-01-01 18:54:40 -08:00
parent 4b3f6a7d53
commit 50783c0d71
18 changed files with 886 additions and 193 deletions
+16
View File
@@ -17,6 +17,19 @@ using System.Xml;
using AnimationEditor.Modifications;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;
/*
* Editor for creating animations for use with the QURO.Animation library
* Coded in C# as a first Windows application project for me, from mid-November 2018 to January 1st, 2019
* Was created alongside the SpriteMapEditor app, this one being much more advanced in design
* Had a lot of fun with this one. Probably had the hardest time with the grid drawing in AnimationPreview!
* It was a great experience, but I'm excited to see what comes next. Especially trying WPF.
* After making a couple of games using this I hope to return to QURO.Animation and give it a few enhancements!
* Maybe something like adding sprite scaling and rotation,
* and restructuring animations to use moving objects translated between frames, to save resources and make tweening a possibility
* And then of course rewriting this editor but in WPF...haha! See you then!
* -Quinn
* PS. Sorry for not properly documenting half of what I did when I made this. Hope it's not too hard to unravel later.
*/
namespace AnimationEditor
{
public partial class Form1 : Form
@@ -360,6 +373,7 @@ namespace AnimationEditor
animationPreview.Playing = false;
frameTrackBar.Enabled = true;
frameListBox_SetSingleSelection(frameTrackBar.Value);
playAnimationButton.Image = Properties.Resources.play;
}
private void animationLoopCheckBox_CheckedChanged(object sender, EventArgs e)
@@ -376,11 +390,13 @@ namespace AnimationEditor
{
frameTrackBar.Enabled = true;
frameListBox_SetSingleSelection(frameTrackBar.Value);
playAnimationButton.Image = Properties.Resources.play;
}
else
{
animationPreview.PreviewSprite.CurrentAnimation = currentAnimation;
frameTrackBar.Enabled = false;
playAnimationButton.Image = Properties.Resources.pause;
}
}
}