Extensions & Frame Restructuring

Implemented Custom Extensions for SpriteMaps (*.smap), Animations (*.anim) and AnimationSets (*.animset).

Also restructured Frame to be a container for SpriteMapRegions rather than an extension of them. This will enable easier access to updating them when loading SpriteMaps in the Editor.
This commit is contained in:
quinnvoker
2018-11-25 21:28:32 -08:00
parent f57a0334cf
commit 3e24ac9527
8 changed files with 47 additions and 75 deletions
+4 -3
View File
@@ -388,13 +388,14 @@
//
// loadMapDialog
//
this.loadMapDialog.DefaultExt = "smap";
this.loadMapDialog.FileName = "openFileDialog1";
this.loadMapDialog.Filter = "Xml files|*.xml";
this.loadMapDialog.Filter = "QUROGame SpriteMap|*.smap";
//
// saveMapDialog
//
this.saveMapDialog.DefaultExt = "xml";
this.saveMapDialog.Filter = "Xml files|*.xml";
this.saveMapDialog.DefaultExt = "smap";
this.saveMapDialog.Filter = "QUROGame SpriteMap|*.smap";
//
// fillButton
//