Extensions & Frame Restructuring
Implemented Custom Extensions for SpriteMaps (*.smap), Animations (*.anim) and AnimationSets (*.animset). Also restructured Frame to be a container for SpriteMapRegions rather than an extension of them. This will enable easier access to updating them when loading SpriteMaps in the Editor.
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@@ -388,13 +388,14 @@
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//
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// loadMapDialog
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//
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this.loadMapDialog.DefaultExt = "smap";
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this.loadMapDialog.FileName = "openFileDialog1";
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this.loadMapDialog.Filter = "Xml files|*.xml";
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this.loadMapDialog.Filter = "QUROGame SpriteMap|*.smap";
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//
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// saveMapDialog
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//
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this.saveMapDialog.DefaultExt = "xml";
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this.saveMapDialog.Filter = "Xml files|*.xml";
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this.saveMapDialog.DefaultExt = "smap";
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this.saveMapDialog.Filter = "QUROGame SpriteMap|*.smap";
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//
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// fillButton
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//
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