Extensions & Frame Restructuring

Implemented Custom Extensions for SpriteMaps (*.smap), Animations (*.anim) and AnimationSets (*.animset).

Also restructured Frame to be a container for SpriteMapRegions rather than an extension of them. This will enable easier access to updating them when loading SpriteMaps in the Editor.
This commit is contained in:
quinnvoker
2018-11-25 21:28:32 -08:00
parent f57a0334cf
commit 3e24ac9527
8 changed files with 47 additions and 75 deletions
+10 -6
View File
@@ -88,9 +88,9 @@
//
// loadSpriteMapDialog
//
this.loadSpriteMapDialog.DefaultExt = "xml";
this.loadSpriteMapDialog.DefaultExt = "smap";
this.loadSpriteMapDialog.FileName = "openFileDialog1";
this.loadSpriteMapDialog.Filter = "Xml Files|*.xml";
this.loadSpriteMapDialog.Filter = "QUROGames SpriteMap|*smap";
//
// spriteListBox
//
@@ -321,17 +321,19 @@
//
// saveAnimationDialog
//
this.saveAnimationDialog.DefaultExt = "xml";
this.saveAnimationDialog.Filter = "Xml Files|*.xml";
this.saveAnimationDialog.DefaultExt = "anim";
this.saveAnimationDialog.Filter = "QUROGames Animation|*.anim";
//
// saveAnimationSetDialog
//
this.saveAnimationSetDialog.DefaultExt = "xml";
this.saveAnimationSetDialog.Filter = "Xml files|*.xml";
this.saveAnimationSetDialog.DefaultExt = "animset";
this.saveAnimationSetDialog.Filter = "QUROGames AnimationSet|*.animSet";
//
// loadAnimationDialog
//
this.loadAnimationDialog.DefaultExt = "anim";
this.loadAnimationDialog.FileName = "openFileDialog1";
this.loadAnimationDialog.Filter = "QUROGames Animation|*.anim";
//
// addAnimationButton
//
@@ -497,7 +499,9 @@
//
// loadAnimationSetDialog
//
this.loadAnimationSetDialog.DefaultExt = "animset";
this.loadAnimationSetDialog.FileName = "openFileDialog1";
this.loadAnimationSetDialog.Filter = "QUROGames AnimationSet|*.animSet";
//
// Form1
//