Extensions & Frame Restructuring
Implemented Custom Extensions for SpriteMaps (*.smap), Animations (*.anim) and AnimationSets (*.animset). Also restructured Frame to be a container for SpriteMapRegions rather than an extension of them. This will enable easier access to updating them when loading SpriteMaps in the Editor.
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@@ -39,14 +39,20 @@
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<HintPath>..\packages\MonoGame.Forms.DX.2.1.0.2\lib\net451\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Forms.DX.2.1.0.2\lib\net451\SharpDX.dll</HintPath>
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<HintPath>..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Forms.DX.2.1.0.2\lib\net451\SharpDX.Direct3D11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D9, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpDX.Direct3D9.4.0.1\lib\net45\SharpDX.Direct3D9.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Forms.DX.2.1.0.2\lib\net451\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Mathematics, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpDX.Mathematics.4.0.1\lib\net45\SharpDX.Mathematics.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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