Extensions & Frame Restructuring

Implemented Custom Extensions for SpriteMaps (*.smap), Animations (*.anim) and AnimationSets (*.animset).

Also restructured Frame to be a container for SpriteMapRegions rather than an extension of them. This will enable easier access to updating them when loading SpriteMaps in the Editor.
This commit is contained in:
quinnvoker
2018-11-25 21:28:32 -08:00
parent f57a0334cf
commit 3e24ac9527
8 changed files with 47 additions and 75 deletions
+7 -1
View File
@@ -39,14 +39,20 @@
<HintPath>..\packages\MonoGame.Forms.DX.2.1.0.2\lib\net451\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Forms.DX.2.1.0.2\lib\net451\SharpDX.dll</HintPath>
<HintPath>..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Forms.DX.2.1.0.2\lib\net451\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D9, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\packages\SharpDX.Direct3D9.4.0.1\lib\net45\SharpDX.Direct3D9.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Forms.DX.2.1.0.2\lib\net451\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Mathematics, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\packages\SharpDX.Mathematics.4.0.1\lib\net45\SharpDX.Mathematics.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />