Undo and Redo Operations Functional, with some caveats

This commit is contained in:
quinnvoker
2018-12-01 19:41:40 -08:00
parent 92249cac8f
commit 17b1e56180
13 changed files with 563 additions and 81 deletions
@@ -17,9 +17,12 @@ namespace SpriteMapEditor.SpriteMapModifications
private readonly List<Vector2> oldOrigins;
public ModifyOrigin(List<SpriteMapRegion> spritesToEditOrigin, int x = -1, int y = -1)
private List<int> preChangeSelection;
private List<int> postChangeSelection;
public ModifyOrigin(List<SpriteMapRegion> spritesToEditOrigin, int x = -1, int y = -1)
{
sprites = spritesToEditOrigin;
sprites = spritesToEditOrigin.ToList();
newOriginX = x;
newOriginY = y;
@@ -52,5 +55,27 @@ namespace SpriteMapEditor.SpriteMapModifications
sprites[index].Origin = oldOrigins[index];
}
}
public List<int> GetPreChangeSelection()
{
return preChangeSelection;
}
public void SetPreChangeSelection(List<int> currentSelection)
{
preChangeSelection = currentSelection;
}
public List<int> GetPostChangeSelection()
{
return postChangeSelection;
}
public void SetPostChangeSelection(List<int> currentSelection)
{
postChangeSelection = currentSelection;
}
public override string ToString()
{
return "Modify Sprite Origin";
}
}
}