Undo and Redo Operations Functional, with some caveats

This commit is contained in:
quinnvoker
2018-12-01 19:41:40 -08:00
parent 92249cac8f
commit 17b1e56180
13 changed files with 563 additions and 81 deletions
@@ -0,0 +1,93 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpriteMapEditor.SpriteMapModifications
{
class History
{
private List<ISpriteMapModification> changes;
private int position;
public bool CanUndo
{
get { return position >= 0 && changes.Count > 0; }
}
public bool CanRedo
{
get { return position < changes.Count - 1; }
}
public History()
{
changes = new List<ISpriteMapModification>();
}
public void Add(ISpriteMapModification change)
{
if (position < changes.Count - 1)
{
changes.RemoveRange(position + 1, changes.Count - 1 - position);
}
changes.Add(change);
position = changes.Count - 1;
//Console.WriteLine("Available Undo Steps: " + changes.Count + "; Current Undo Position: " + position);
}
public void Undo()
{
if (CanUndo)
{
changes[position].Undo();
position--;
}
}
public void Undo(ListBox listBox)
{
if (CanUndo)
{
ModHelper.UndoAndRestoreSelection(changes[position], listBox);
position--;
}
}
public void Redo()
{
if (CanRedo)
{
changes[position + 1].Do();
position++;
}
}
public void Redo(ListBox listBox)
{
if (CanRedo)
{
ModHelper.RedoAndRestoreSelection(changes[position + 1], listBox);
position++;
}
}
public string NextUndoString()
{
if (!CanUndo)
return "Undo...";
else
return "Undo " + changes[position];
}
public string NextRedoString()
{
if (!CanRedo)
return "Redo...";
else
return "Redo " + changes[position + 1];
}
}
}