Separate logic into class files

This commit is contained in:
Quinn
2021-12-26 20:57:41 -08:00
parent b6116b67fb
commit a66ea9feee
5 changed files with 178 additions and 172 deletions
+64 -58
View File
@@ -1,62 +1,6 @@
pico-8 cartridge // http://www.pico-8.com
version 34
__lua__
ball_count = 16
ball_radius = 5
function _init()
balls = {}
collisions = {}
for i=1,ball_count do
add(balls, ball:new({
pos=vec2:new(rnd(127),rnd(127)),
vel=vec2:new(rnd(2)-1,rnd(2)-1):normal(),
col=rnd(15)+1
}))
end
end
function _update60()
for b in all(balls) do
b:move()
b:edge_bounce()
end
for b in all(balls) do
b:check_collisions(balls)
end
handle_collisions(balls)
collisions = {}
end
function _draw()
cls()
for b in all(balls) do
b:draw()
end
end
function handle_collisions()
for source,colls in pairs(collisions) do
for target,diff in pairs(colls) do
local n = diff:normal()
local steps = 0
local rewind = 0
local s_xpoint = source.pos
local t_xpoint = target.pos
repeat
steps += 1
rewind += 0.1 * steps
s_xpoint = source.pos - source.vel * rewind
t_xpoint = target.pos - target.vel * rewind
until (s_xpoint - t_xpoint):mag() >= source.rad + target.rad
source.vel = collision_vel(s_xpoint, source.vel, t_xpoint, target.vel)
target.vel = collision_vel(t_xpoint, target.vel, s_xpoint, source.vel)
source.pos = s_xpoint + source.vel * rewind
target.pos = t_xpoint + target.vel * rewind
end
end
end
vec2 = {
x = 0,
y = 0,
@@ -78,7 +22,7 @@ vec2 = {
local b = b or 1
local n = n:normal()
return (n * -2 * self:dot(n) + self) * b
end
end,
}
vec2.__eq = function(v1,v2) return v1.x == v2.x and v1.y == v2.y end
@@ -109,12 +53,14 @@ function vec2:print_debug(v)
print("inv: "..vec2.__tostring(-self))
end
-->8
ball = {
__count = 0,
id = nil,
pos = vec2:new(0,0),
vel = vec2:new(0,0),
rad = ball_radius,
rad = 1,
col = 7,
draw = function(self)
@@ -166,6 +112,66 @@ function ball:new(o)
return o
end
-->8
ball_count = 16
ball_radius = 5
function _init()
balls = {}
collisions = {}
for i=1,ball_count do
add(balls, ball:new({
pos=vec2:new(rnd(127),rnd(127)),
vel=vec2:new(rnd(2)-1,rnd(2)-1):normal(),
rad=ball_radius,
col=rnd(15)+1
}))
end
end
function _update60()
for b in all(balls) do
b:move()
b:edge_bounce()
end
for b in all(balls) do
b:check_collisions(balls)
end
handle_collisions(balls)
collisions = {}
end
function _draw()
cls()
for b in all(balls) do
b:draw()
end
end
function handle_collisions()
for source,colls in pairs(collisions) do
for target,diff in pairs(colls) do
local n = diff:normal()
local steps = 0
local rewind = 0
local s_xpoint = source.pos
local t_xpoint = target.pos
repeat
steps += 1
rewind += 0.1 * steps
s_xpoint = source.pos - source.vel * rewind
t_xpoint = target.pos - target.vel * rewind
until (s_xpoint - t_xpoint):mag() >= source.rad + target.rad
local s_newvel = collision_vel(s_xpoint, source.vel, t_xpoint, target.vel)
local t_newvel = collision_vel(t_xpoint, target.vel, s_xpoint, source.vel)
source.pos = s_xpoint + source.vel * rewind
target.pos = t_xpoint + target.vel * rewind
source.vel = s_newvel
target.vel = t_newvel
end
end
end
function collision_vel(x1,v1,x2,v2)
local x_diff = x1 - x2
local v_diff = v1 - v2