Raised pivot point to prevent hitting collar top

This commit is contained in:
Quinn
2022-01-19 14:04:22 -08:00
parent 063e9a0d25
commit 725e90fcf3
2 changed files with 5 additions and 5 deletions
+5 -5
View File
@@ -14,17 +14,17 @@ shaft_r = (9/2)/cos(180/$fn);
//shaft_r = 9/2;
throw_types = [
[9.45, "B"], //as close a match as possible to original Bandit design, originally achieved in "1E" revision, and cleaned up for "1G"
[9.45 / sqrt(2), "S"],
[9.45 / sqrt(2 / 1.4), "SN"]
[10.75, "B"], //as close a match as possible to original Bandit design, originally achieved in "1E" revision, and cleaned up for "1G"
[10.75 / sqrt(2), "S"],
[10.75 / sqrt(2 / 1.4), "SN"]
];
grommet_dist = 6.8; //distance the grommet sits below this component
grommet_depth = 6.4; //thickness of grommet (when compressed)
pivot_fix = 1.7; // amount to lower hollow pivot, to prevent hitting low
pivot_fix = 0; // amount to lower hollow pivot, to prevent hitting low
pivot_depth = grommet_dist + grommet_depth / 2 + pivot_fix;
VERSION = "V2.2";
VERSION = "V2.2.1";
CIR = "CIR";
SQR = "SQR";
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